Gabriel Poetsch

I am a programmer who enjoy new challenges and is interessed in exploring new solutions to old problems.


Dain-App

Application

Dain-App is a application developed by me using the AI algorithm developed by Wenbo Bao.

This application let you take any form of media like movies, stop-motion, anime, cartoons, sprites, etc and interpolate new frames, generating a bigger frame-rate from the original file.



Dain-App examples videos:


Unity Asset Store

ProtoVoxel

Demo | Documentation



Create quickly voxel models for prototyping using simple 2D textures painted directly on the Unity Inspector. Generated voxels support animations and colliders via scripts in the package.


Voxels also can be procedural generated in bulks, creating thousands of new voxel models using only a single 2D Texture that create rules for its generation.

View Project

Simple Mesh Distortion: Animated GPU deformations

Demo | Documentation | Forum

Create animated deformations using GPU or CPU in any of your mesh. No need to change the shader!

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Dungeon Crawler - Starter Kit

This Kit have all you need to start your own dungeon crawler game

This project feature common dungeon crawler elements found in most games, such as:
- Random dungeon generator
- Status and level system
- Inventory
- Auto level creator
- Mobs and traps
- Items and boss
- Multiple weapons

Try out the demo.

View Project

[Free] Draw 2D Shapes

Create shapes in the Unity Editor with a few clicks.
You can create shapes and colliders on the spot using a single script and the mouse.

View Project

A few highlights from my channel:



Games

[Steam] Apocalypse: Party's Over

One of the programmers from the Izyplay Game Studio

Steam Page

WM Racing – No time to lose

One of the programmers from the Izyplay Game Studio

Information Page

Skills

PHP

Postgres

Javascript

Unity C#

Python

Xamarin

.Net C#

Java

AS3


Contact